Session 8 - Obtaining the stone of Golorr
Day 24, 24 Mirtul, continued
The party headed to the Metal House of Wonders, and obtained information about the locksmith who had crafted the steel key. They travelled to the Trades Ward and eventually, swayed by Mumble's membership of the Harpers, the locksmith gave the address of the building where she had installed the lock.
After a short rest, the party headed to the address, which turned out to be an old converted windmill, occupied by groups of squatters.
In a locked room on the top floor, the encountered two men armed with shovels, and killed one, and disabled the other. After an interrogation of the survivor, who gave an address for his master, a halfling necromancer seeking to build an army of undead, the party had a short rest.
After night fell, they travelled to the lair of the necromancer beneath a wig shop, "Dandymops".
As they trudged through the sewers, Shyntithra spotted a secret door, and the party entered some cellars where they found the halfling fighting off some kenku and a gazer.
After deceiving the halfling into thinking that they were there, for some reason, to save him, they turned on the halfling, then quickly left in hot pursuit of one of the kenku, which appeared to have the Stone.
Two more kenku and a gazer who tried to interfere in the chase were killed.
The group ran down the kenku, cornering it in an abandoned old tower, where it took a young child hostage. The kenku was killed, and the party obtained the Stone from its corpse.
They quickly hurried back to the necromancers lair, where they looted his corpse and killed a large number of skeletons.
XP
Dwarven locksmith - 30
Grave diggers - 2 x 10 = 20
Kenku - 3 x 50 = 150
Skeletons - 2 x 50 = 100
Gazer - 100
Halfling necromancer - 700
Kenku 3 x 50 = 150
Gazer - 100
Gazer 3 x 100 = 300
Retrieve the Stone - 1,000
Skeletons 12 x 50 = 600
Total - 3,250 - 650 each
All on 2,880 + 650 = 3,530
The party headed to the Metal House of Wonders, and obtained information about the locksmith who had crafted the steel key. They travelled to the Trades Ward and eventually, swayed by Mumble's membership of the Harpers, the locksmith gave the address of the building where she had installed the lock.
After a short rest, the party headed to the address, which turned out to be an old converted windmill, occupied by groups of squatters.
In a locked room on the top floor, the encountered two men armed with shovels, and killed one, and disabled the other. After an interrogation of the survivor, who gave an address for his master, a halfling necromancer seeking to build an army of undead, the party had a short rest.
After night fell, they travelled to the lair of the necromancer beneath a wig shop, "Dandymops".
As they trudged through the sewers, Shyntithra spotted a secret door, and the party entered some cellars where they found the halfling fighting off some kenku and a gazer.
After deceiving the halfling into thinking that they were there, for some reason, to save him, they turned on the halfling, then quickly left in hot pursuit of one of the kenku, which appeared to have the Stone.
Two more kenku and a gazer who tried to interfere in the chase were killed.
The group ran down the kenku, cornering it in an abandoned old tower, where it took a young child hostage. The kenku was killed, and the party obtained the Stone from its corpse.
They quickly hurried back to the necromancers lair, where they looted his corpse and killed a large number of skeletons.
XP
Dwarven locksmith - 30
Kenku - 3 x 50 = 150
Skeletons - 2 x 50 = 100
Gazer - 100
Halfling necromancer - 700
Kenku 3 x 50 = 150
Gazer - 100
Gazer 3 x 100 = 300
Retrieve the Stone - 1,000
Skeletons 12 x 50 = 600
Total - 3,250 - 650 each
All on 2,880 + 650 = 3,530
We also killed an extra gazer outside the tower
ReplyDeleteYep, fixed the xp
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